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1. New Dev Blog: I Bring Gifts! (By Gifts I Mean Taxes, Sorry) - in EVE Information Portal [original thread]
Originally by: Tuscanspeed CCP sells in game assets for real money. (PLEX) I doubt, I REALLY doubt, that some players in the larger "more important" corps that have purchsed ISK have been banned for it. Stop PLEX. BAN both BUYERS AND SEL...
- by Navell Phora - at 2009.12.12 10:17:00
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2. I'm not getting anything in the Fleet Finder. - in EVE New Citizens Q&A [original thread]
I'd really like the fleet finder to actually help find a fleet for you. When I first read about the fleet finder the first thing was that finally there is a tool which makes it easy and possible to find people who want to do similar stuff. Here a...
- by Navell Phora - at 2009.12.03 23:10:00
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3. New Dev Blog: I Bring Gifts! (By Gifts I Mean Taxes, Sorry) - in EVE Information Portal [original thread]
1. Create an alt with the same race as your main 2. Buy the corp skill (50k) and train 1 level of it 3. Make the corp, make a nice logo and imaginative name for it. Set the corp to accept new players and logout. Creating a corp costs about 1.5M or...
- by Navell Phora - at 2009.12.02 18:38:00
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4. New Chronicle: For the State - in EVE Information Portal [original thread]
Originally by: Runehouse for the state, for its honor, and for its glory i would glady lay down my life!! I would happily lay down your life too.
- by Navell Phora - at 2009.11.30 19:36:00
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5. Dominion changes (wrecks) - in Player Features and Ideas Discussion [original thread]
Lol, this is just stupid. If the player doesn't make the wrecks "allowed for all" then they are not allowed for all. That's how it is working as intended I hope you need to set every wreck individually to "allowed all" so this useless feature g...
- by Navell Phora - at 2009.11.29 21:38:00
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6. New Dev Blog: I Bring Gifts! (By Gifts I Mean Taxes, Sorry) - in EVE Information Portal [original thread]
Edited by: Navell Phora on 29/11/2009 18:22:36 Originally by: Orgell Evaan Originally by: Navell Phora *Snip* You don't even need headquarters which in turn practically makes it impossible to get more people into that corp. *...
- by Navell Phora - at 2009.11.29 18:22:00
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7. New Dev Blog: I Bring Gifts! (By Gifts I Mean Taxes, Sorry) - in EVE Information Portal [original thread]
This whole topic is about a no-change. Instead of being in npc corp you just start a one man corp and keep doing what you do. That changes absolutely nothing. If anything, it takes away the small possibility of starting a corp with npc corp mate....
- by Navell Phora - at 2009.11.29 15:44:00
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8. 48 hour skill queuing - in Player Features and Ideas Discussion [original thread]
Edited by: Navell Phora on 29/11/2009 13:25:13 Originally by: Czert ElPrezidente Lets say, I properly planed 3 days que with current system (and I know how to plan), but for certain REAL LIFE/WORK issues which cant be planed (and can o...
- by Navell Phora - at 2009.11.29 13:24:00
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9. 48 hour skill queuing - in Player Features and Ideas Discussion [original thread]
I think it is fine as it is but it would be a bit better if the time frame was just a bit longer. There are lots of skills that take just a little over 1 day to train from 3 to 4. So instead of 24 hours it could be 33 hours. That way you could sta...
- by Navell Phora - at 2009.11.28 19:01:00
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10. Dead Hamsters? - in EVE General Discussion [original thread]
Quickly, hide all duct tape!1
- by Navell Phora - at 2009.11.24 19:02:00
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11. Make an option in ESC window to hide sun glow and nebulas - in Player Features and Ideas Discussion [original thread]
Originally by: Wet Ferret I just want to be able to see what modules I have activated in any system, not just the dark ones. And without needing to spin my camera several different ways first. So /signed I guess Yeah, wouldn't mind if...
- by Navell Phora - at 2009.11.23 11:45:00
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12. Size matters - in Player Features and Ideas Discussion [original thread]
Even in Robocop (this is a real life analogy) robocop is pretty much invulnerable for single shots or bursts of any weaponry but when you get shot with multiple weapons at the same time robocop is no longer unbeatable. If this kind of armor penet...
- by Navell Phora - at 2009.11.22 15:36:00
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13. Flaw with war-dec's, outsider interference. - in Player Features and Ideas Discussion [original thread]
Originally by: Kruulus if concord will kill people who rep mission rats Has this ever been explained why this isn't just a bug or oversight? I mean, if taken literally you are aiding an outlaw by repping a mission rat but to concord...
- by Navell Phora - at 2009.11.18 00:19:00
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14. Tractor beams - in Player Features and Ideas Discussion [original thread]
Edited by: Navell Phora on 18/11/2009 00:14:09 Edited by: Navell Phora on 18/11/2009 00:12:21 I think a module that would boost the tractor range, say 20% could also increase the cap usage by 20%. I think 20% more range is too much though ...
- by Navell Phora - at 2009.11.18 00:11:00
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15. Hive Ships - in Player Features and Ideas Discussion [original thread]
I think a "ship" like this could have some interesting possibilities if you add stuff like ambulation and some pos features on it. A ship which doesn't have combat purpose. A new line of ships to specialize in. Relocation ships with limited mobil...
- by Navell Phora - at 2009.11.16 00:48:00
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16. Fleet Fitting View? Lol with me on this one! - in Player Features and Ideas Discussion [original thread]
Maybe just show the item type but not the actual name of the items? Like this: [Drake, PvP] Internal Force Field Array I 3x Ballistic Control System II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Fleeting Propulsion Inhibitor I Initiated Harm...
- by Navell Phora - at 2009.11.15 23:09:00
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17. The Top 10 Things You'd Like to Change or Add to the Client - in Player Features and Ideas Discussion [original thread]
Here's few from me: 1) better usability with eve mails. Just a normal webmail user interface would rock. At least separate folders for human and npc mails. 2) sometimes it takes enormously long for a ship to align before it jumps through a gate. f...
- by Navell Phora - at 2009.11.15 22:56:00
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18. Who would win? - in Out of Pod Experience [original thread]
Vorlons vs Jove Or Replicators vs Borg. Discuss.
- by Navell Phora - at 2009.11.15 15:53:00
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19. Player ability to impact a gaming company's decision making process? - in EVE General Discussion [original thread]
All that a player can do is to make a thoughtful open minded post on the forum explaining with sound logic what the proposed change is going to do the game. Politeness helps as it encourages the reader to read the post and not just feel like a sor...
- by Navell Phora - at 2009.11.15 15:23:00
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20. Moral Issues, Requesting Input - in EVE General Discussion [original thread]
Originally by: Crimsona Endarius A thief is someone who takes something not rightfully his. A scammer is someone who claims one thing and does another. A scam artist is both, and doesn't get caught. Only 2 of those deserve a punishment. ...
- by Navell Phora - at 2009.11.15 05:41:00
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